Minecraft is the second most successful video
game of all time behind Tetris.
It was created and designed by Markus Persson,
a game programmer, who also developed and
published the game through his company Mojang.
A full version of the game went on release in
November 2011.
Over 121 million copies have been sold across all platforms.
A recent report by the UKIE suggests that the global
games market is now worth in excess of $100 billion
a year, with projections estimating revenue of $120
billion by 2020. - Highlights video game growth.
Minecraft - On its release, the game won five
awards at three conferences, including an Innovation
Award, Best Debut Game, Best Downloadable Game,
Audience Award and Seumas McNally Grand Prize.
Minecraft’s
initial reception wasn’t commercially viable, seen more
as a niche product for players with expert knowledge of
computers and programming.
The pattern of release for Minecraft shows
that physical copies are often released six months after
the downloadable version, most likely as a way to limit the
impact of piracy, hacking and file sharing.
In 2019 there will be a joint venture with Warner Brothers
to release Minecraft the movie, this will be anticipated as
having as much commercial success as The Lego Movie,
also a Warner Brothers Movie. No doubt, there will be
several spin-offs as a result of this.
The game is a global and commercial success and also
praised by several high profile critics and gaming institutions.
The game has amassed such a following that MineCon
conventions can be found all around the world and further
support popularising the game. There are other conventions
of the game that have proven popular, including the release
of albums featuring the music of the game, produced by
German sound designer Daniel “C418” Rosenfeld.
David Hesmondhalgh
Explore how cultural industry companies attempt to
minimise risk and maximise audiences. The game has
a large fan base and is owned by a division of a global
conglomerate. The purchase of Mojang for US$2.5 billion
illustrates that Microsoft are clearly attempting to harness
the popularity of this franchise to encourage sales both
of the game itself and promote Windows 10 and their
smartphone market.
Henry Jenkins
Video games offer social experiences (online multi-player
options) as well as communities outside of the core game
experience. Jenkins’ key quote ‘if it doesn’t spread, it’s dead’
can be used as a discussion point to track the birth and
popularity of the franchise. Minecraft has a strong, well
developed fan base that could be researched in more detail
in relation to Jenkins’ ideas about participatory culture.
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